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Road to Indianapolis: What's meta?

Road to Indianapolis: What's meta?

June 16, 2026 Updated June 17, 2026 · BobbyMcWho

I've considered myself on the cusp of casual and competitive Disney Lorcana for a while now. It's true that I was once on a team with some of the most familiar names in the Lorcana scene, but even then it mostly felt like I was an imposter in their midst. I'd dabbled in MTG commander & draft, played plenty of Hearthstone and Marvel Snap, but Lorcana was the first TCG I'd truly been bitten by the bug of competition.

The peak of my achievements was in that first DLC season, Top 32 of 2000+ players in DLC Atlanta. It's been hard to hold myself to that standard since then. I've attended Chicago, Milwaukee, and Richmond DLCs. I have not had a notable record in any of those.

Will Indianapolis change that? I don't have high hopes if I'm being completely honest. We're in a meta that feels pretty open in that there are at least 6 ink pairings and infinite small little permutations of those decks that could be considered the right pick for the room. Let's run through some of them with notable performances.

The Big 3

Amber Steel

I've been an Amber inkSteel ink fan since set 1, and in most formats I've been able to find some version of it that I at least felt comfortable on. I played it in Atlanta and Milwaukee, and it felt comfortable. Despite the deck's success in this post-Wilds Unknown infinity format, I'm finding there are way too many post-alter hands that feel near unplayable. Changing numbers to increase 1 & 2 drops helps to make the alter feel better, at the cost of later game dead draws. With a lot of the lore pressure in these current infinity lists being in the 4-5 drop cost range, we lose games to Ruby inkSapphire ink more frequently, as we can't take the flood-and-quest approach that the Amber inkSteel ink low lists did in recent core metas.

One of the most notable recent Amber inkSteel ink finishes was by Alex Kuik in Dortmund, who won the Saturday DLC and met Emerald inkAmethyst ink evasives in the Grand Finals.

Amber Steel - Dortmund Finalsby Alex Kuik
Characters (40)
4x1Aurora - Holding CourtAurora - Holding Court4x1Cinderella - Ballroom SensationCinderella - Ballroom Sensation2x2The Troubadour - Musical NarratorThe Troubadour - Musical Narrator4x2Ursula - VanessaUrsula - Vanessa4x3Ariel - Spectacular SingerAriel - Spectacular Singer4x3Pete - Games RefereePete - Games Referee4x4Ariel - Ethereal VoiceAriel - Ethereal Voice4x4Rapunzel - Gifted with HealingRapunzel - Gifted with Healing4x5Beast - Tragic HeroBeast - Tragic Hero3x5Namaari - Single-Minded RivalNamaari - Single-Minded Rival1x6Ariel - Sonic WarriorAriel - Sonic Warrior2x7Cinderella - StoutheartedCinderella - Stouthearted
Songs (20)
3x2The Bare NecessitiesThe Bare Necessities4x3Akood et EmutiAkood et Emuti4x3Let the Storm Rage OnLet the Storm Rage On4x3Strength of a Raging FireStrength of a Raging Fire4x4And Then Along Came ZeusAnd Then Along Came Zeus1x7Beyond the HorizonBeyond the Horizon

There's not too much different about this list than others we've seen in recent Infinity top cuts, but this list does focus on making its higher end cards also be princesses , which increases the value of Aurora - Holding CourtAurora - Holding Court. Cheating ink costs is extremely valuable, as seen by the 4x inclusion of Akood et EmutiAkood et Emuti in most every Amber inkSteel ink songs deck since it came out in Winterspell.

I've done a ton of reps on similar lists, and in true Amber inkSteel ink fashion, when the deck hits, it hits, but when it misses, it feels near unplayable. Nothing feels worse than altering an unplayable hand into another unplayable hand. This happens far too frequently for my comfort in current Amber inkSteel ink lists. Especially when the current Amber inkEmerald ink Elinor - Renowned DiplomatElinor - Renowned Diplomat decks feel super consistent off the alter. If you miss tempo against a dogs list, it can be near impossible to climb back from unfortunately. If your first play is Pete - Games RefereePete - Games Referee, and you challenge a lady into an x/4, the Rapunzel - Gifted with HealingRapunzel - Gifted with Healing trap is back breaking.

All that said, the deck is still a solid contender for the Indianapolis meta, I'm just a tad nervous overall about non-games off of the alter when we're running so few 2 drops. If you can Aurora - Holding CourtAurora - Holding Court into Ariel - Spectacular SingerAriel - Spectacular Singer, then that can function as a pseudo 2-drop, but you really leave your Aurora vulnerable.

Amber inkSteel ink really looks to create an unfair advantage via singing removal songs And Then Along Came ZeusAnd Then Along Came Zeus, Let the Storm Rage OnLet the Storm Rage On, Strength of a Raging FireStrength of a Raging Fire, going wider than opponents at the same time, and sustaining hand size with Ariel - Ethereal VoiceAriel - Ethereal Voice and Beast - Tragic HeroBeast - Tragic Hero. The top end is really up to preference, some folks preferring shift lines of Ariel - Sonic WarriorAriel - Sonic Warrior and Cinderella - StoutheartedCinderella - Stouthearted, while others want to rely on things like Stitch - Carefree SnowboarderStitch - Carefree Snowboarder or Namaari - Single-Minded RivalNamaari - Single-Minded Rival.

Amber Emerald

Amber inkEmerald ink dogs has been a strong deck in Lorcana's recent core, and I really feel like the power level has become overwhelming at times with the introduction of Grandmother Willow - Ancient AdvisorGrandmother Willow - Ancient Advisor. I don't think I need to talk about this deck too much, as most folks are familiar with the play patterns, but I will give some flowers to the Slab Sharks team who really broke the deck with the addition of Elinor - Renowned DiplomatElinor - Renowned Diplomat. This is tech that they could have potentially kept close to the chest and taken either Dortmund or Indianapolis by surprise, but Shadawx won the ETB CCQ with it, and it took over the meta. I'd expect some variation of their 60 to be at most top tables throughout Indianapolis.

Amber Emerald - ETB CCQby Shadawx
Characters (56)
4x1Aurora - Holding CourtAurora - Holding Court4x1Bobby Zimuruski - Spray Cheese KidBobby Zimuruski - Spray Cheese Kid4x1Lady - Decisive DogLady - Decisive Dog4x1Nala - Mischievous CubNala - Mischievous Cub1x2Go Go Tomago - Darting DynamoGo Go Tomago - Darting Dynamo4x2Grandmother Willow - Ancient AdvisorGrandmother Willow - Ancient Advisor4x2Lilo - Escape ArtistLilo - Escape Artist1x2Mowgli - Man CubMowgli - Man Cub3x2Mulan - Resourceful RecruitMulan - Resourceful Recruit4x2Tramp - Enterprising DogTramp - Enterprising Dog4x2Ursula - DeceiverUrsula - Deceiver4x3Nani - Stage ManagerNani - Stage Manager2x4Dale - Ready for His ShotDale - Ready for His Shot4x4Elinor - Renowned DiplomatElinor - Renowned Diplomat1x4Mickey Mouse - Expedition LeaderMickey Mouse - Expedition Leader4x4Rapunzel - Gifted with HealingRapunzel - Gifted with Healing4x7Tramp - Street-Smart DogTramp - Street-Smart Dog
Items (2)
2x3Snow FortSnow Fort
Songs (2)
2x8Under the SeaUnder the Sea

Ruby Sapphire

Ruby inkSapphire ink is an interesting ink pair as it has two separate archetypes that are both control types, but vary drastically in build.

There are the items lists like those by Joshua Satterfield who top 8'ed the ETB CCQ.

Ruby Sapphire - Top 8 ETB CCQby Joshua Satterfield
Characters (28)
4x2Liquidator - Iced OverLiquidator - Iced Over4x2Oswald - The Lucky RabbitOswald - The Lucky Rabbit4x3Belle - Apprentice InventorBelle - Apprentice Inventor4x3Sisu - Daring VisitorSisu - Daring Visitor4x4Scrooge McDuck - Resourceful MiserScrooge McDuck - Resourceful Miser1x6Tamatoa - Happy as a ClamTamatoa - Happy as a Clam4x8Sisu - Empowered SiblingSisu - Empowered Sibling3x8Tamatoa - So Shiny!Tamatoa - So Shiny!
Items (30)
4x1PawpsiclePawpsicle4x1VitalisphereVitalisphere1x2Basil's Magnifying GlassBasil's Magnifying Glass3x2Hidden TrapHidden Trap4x2InkrunnerInkrunner4x2Sapphire CoilSapphire Coil4x3Fishbone QuillFishbone Quill1x3Great Stone DragonGreat Stone Dragon4x3Maurice's WorkshopMaurice's Workshop1x7Lucky DimeLucky Dime
Actions (2)
2x3BrawlBrawl

And then there are the "Shark" builds Like this one by Justin Crum aka jakxshadows who Top 16'ed Friday in Dortmund.

Ruby Sapphire Shark - Top 16 Dortmundby Justin Crum aka jakxshadows
Characters (30)
3x2Liquidator - Iced OverLiquidator - Iced Over4x2Tipo - Growing SonTipo - Growing Son4x4Gramma Tala - Keeper of Ancient StoriesGramma Tala - Keeper of Ancient Stories3x5Maui - Hero to AllMaui - Hero to All4x6Maui - Half-SharkMaui - Half-Shark4x6Tamatoa - Happy as a ClamTamatoa - Happy as a Clam2x8Sisu - Empowered SiblingSisu - Empowered Sibling2x9Maleficent - Monstrous DragonMaleficent - Monstrous Dragon4x9Olaf - Snowman of ActionOlaf - Snowman of Action
Items (6)
4x1PawpsiclePawpsicle1x5Merlin's CarpetbagMerlin's Carpetbag1x7Lucky DimeLucky Dime
Actions (15)
4x1Develop Your BrainDevelop Your Brain1x2Hide AwayHide Away4x2Sail the Azurite SeaSail the Azurite Sea4x2Vision of the FutureVision of the Future2x3Firefly SwarmFirefly Swarm
Songs (9)
3x4How Far I'll GoHow Far I'll Go2x6A Pirate’s LifeA Pirate’s Life4x7Be PreparedBe Prepared

While some cards are seen in both lists like Liquidator - Iced OverLiquidator - Iced Over and Sisu - Empowered SiblingSisu - Empowered Sibling, the main play lines are quite different.

The items list, unsurprisingly, aims to create an overwhelming advantage via a draw engine of Maurice's WorkshopMaurice's Workshop and other items, accelerated by free items off of Oswald - The Lucky RabbitOswald - The Lucky Rabbit. Board clear is done through a combination of free Scrooge McDuck - Resourceful MiserScrooge McDuck - Resourceful Miser + VitalisphereVitalisphere, or subtracting strength with Sapphire CoilSapphire Coil and Sisu - Daring VisitorSisu - Daring Visitor or Sisu - Empowered SiblingSisu - Empowered Sibling. Once they have enough items on board, they can either win in 1 turn with a Tamatoa - So Shiny!Tamatoa - So Shiny! plus Lucky DimeLucky Dime activation, or two turns with the Tamatoa questing as well.

The actions list looks to take advantage of the traditional ramp core package in Sapphire ink and control the board with a big Be PreparedBe Prepared to reset, then dropping large, hard to deal with characters like Maui - Half-SharkMaui - Half-Shark to threaten them from questing, and Olaf - Snowman of ActionOlaf - Snowman of Action to reduce their lore total before they can close. Some versions of this list still run a single Lucky DimeLucky Dime for extra reach with Sisu - Empowered SiblingSisu - Empowered Sibling, but others remove it for more control pieces. Once they have a firm hold on the board and a Half-Shark sticks, they play a ton of actions to gain lore and build a strong hand to either keep control or close out depending on board state.

Be on the lookout

While I fully expect the largest portions of the meta to be those 3 ink pairs and archetypes, be on the lookout for the following.

Emerald Amethyst

Emerald inkAmethyst ink A darling of the European Meta, came out in force in Dortmund, taking home the whole thing in the Grand Finals. While the strength of this deck is hard to deny, for whatever reason players in North America tend to favor Emerald inkSteel ink Diablo decks. Classic shift Diablo - Devoted HeraldDiablo - Devoted Herald lines are strengthened in Infinity compared to when he was core legal due to Emerald inkAmethyst ink having a total of 12 shift targets in the deck at 1/2 cost, Diablo - Maleficent's SpyDiablo - Maleficent's Spy, Diablo - Obedient RavenDiablo - Obedient Raven, Diablo - Spiteful RavenDiablo - Spiteful Raven, compared to Emerald inkSteel ink's 8. Add to that the strength of Peter Pan - Shadow FinderPeter Pan - Shadow Finder to give your evasives rush and Dumbo - Ninth Wonder of the UniverseDumbo - Ninth Wonder of the Universe to exert your Diablo - Spiteful RavenDiablo - Spiteful Raven or Diablo - Devoted HeraldDiablo - Devoted Herald, etc. and gain 1 lore and draw 1 card, the deck plays in the air, and can be hard to interact with. So Be It!So Be It! was a notable include to help deal with a lot of the items in the meta like Snow FortSnow Fort or many of the items in Ruby inkSapphire ink like Maurice's WorkshopMaurice's Workshop, while not being discardable to Ursula - DeceiverUrsula - Deceiver like the song we see in Emerald inkSteel ink, Has Set My Heaaaaaaart . . .Has Set My Heaaaaaaart . . ..

Emerald Amethyst Evasives - Winner DLC Dortmundby Alessandro Danesi
Characters (39)
4x1Diablo - Maleficent's SpyDiablo - Maleficent's Spy4x1Diablo - Obedient RavenDiablo - Obedient Raven4x2Diablo - Spiteful RavenDiablo - Spiteful Raven4x2Ursula - DeceiverUrsula - Deceiver4x3Diablo - Devoted HeraldDiablo - Devoted Herald2x3Madam Mim - FoxMadam Mim - Fox2x3Merlin - CrabMerlin - Crab2x3Peter Pan - Shadow FinderPeter Pan - Shadow Finder4x4Dumbo - Ninth Wonder of the UniverseDumbo - Ninth Wonder of the Universe3x4Genie - Wish FulfilledGenie - Wish Fulfilled2x5Cri-Kee - Lucky CricketCri-Kee - Lucky Cricket4x5Elsa - The Fifth SpiritElsa - The Fifth Spirit
Items (2)
2x3Snow FortSnow Fort
Actions (10)
2x2So Be It!So Be It!4x3Pull the Lever!Pull the Lever!4x3Wrong Lever!Wrong Lever!
Songs (9)
4x3Friends on the Other SideFriends on the Other Side3x5We Don’t Talk About BrunoWe Don’t Talk About Bruno2x8Under the SeaUnder the Sea

Emerald Steel

Emerald inkSteel ink, everyone's favorite deck to hate due to the feeling of hopelessness when their Diablo - Devoted HeraldDiablo - Devoted Herald shift into Let the Storm Rage OnLet the Storm Rage On on your 1 drop combo hits, combined with the difficulty of removing him on curve and cards like Prince John - Greediest of AllPrince John - Greediest of All, Ursula - DeceiverUrsula - Deceiver, and Sudden ChillSudden Chill giving them card advantage while ripping your hand away. I'd say the core of this deck is pretty much figured out, with enough slots for tech'ing 1-2 ofs that give Emerald inkSteel ink players enough agency to build how they like. Dump your hand into the inkwell or board to prevent getting discarded, or control their early game before they get Prince John - Greediest of AllPrince John - Greediest of All and The Muses - Proclaimers of HeroesThe Muses - Proclaimers of Heroes online, and you can quite often get there before they do.

Emerald Steel - 3rd Dortmundby Jamie Packham
Characters (40)
4x1Diablo - Maleficent's SpyDiablo - Maleficent's Spy4x2Diablo - Stone ServantDiablo - Stone Servant4x2Ursula - DeceiverUrsula - Deceiver2x3Benja - Guardian of the Dragon GemBenja - Guardian of the Dragon Gem4x3Diablo - Devoted HeraldDiablo - Devoted Herald4x3Pete - Games RefereePete - Games Referee4x3Prince John - Greediest of AllPrince John - Greediest of All4x3Ursula - Deceiver of AllUrsula - Deceiver of All4x4The Muses - Proclaimers of HeroesThe Muses - Proclaimers of Heroes4x5Beast - Tragic HeroBeast - Tragic Hero2x5Lucifer - Cunning CatLucifer - Cunning Cat
Songs (20)
4x2Keep the Ancient WaysKeep the Ancient Ways4x2Sudden ChillSudden Chill4x3Let the Storm Rage OnLet the Storm Rage On4x3Strength of a Raging FireStrength of a Raging Fire4x5We Don’t Talk About BrunoWe Don’t Talk About Bruno

Amethyst Sapphire

Amethyst inkSapphire ink, affectionately known as the portmanteau of Blue and Purple - Blurple.

This deck has grown in popularity for a few sets now in core, due to the powerful cards printed into Amethyst ink including Dumbo - Ninth Wonder of the UniverseDumbo - Ninth Wonder of the Universe, and Demona - Scourge of the Wyvern ClanDemona - Scourge of the Wyvern Clan. Building up a strong board of characters, and exerting things on their terms still stays a core facet of Blurple in infinity, utilizing Isis Vanderchill - Ice Queen of St. CanardIsis Vanderchill - Ice Queen of St. Canard, Elsa - The Fifth SpiritElsa - The Fifth Spirit, and Demona - Scourge of the Wyvern ClanDemona - Scourge of the Wyvern Clan. They get there a little faster than other Amethyst ink decks with the ramp package in Sapphire ink Sail the Azurite SeaSail the Azurite Sea and Tipo - Growing SonTipo - Growing Son, and get to top it off with a removal-on-a-body Hades - Infernal SchemerHades - Infernal Schemer. This deck draws a ton of cards due to PawpsiclePawpsicle, Junior Woodchuck GuidebookJunior Woodchuck Guidebook, and recurring them with Tamatoa - Happy as a ClamTamatoa - Happy as a Clam. You have to be careful to not over-ink your characters just to draw.

While some folks think this deck isn't on the same power level as the rest of the meta, it still is a solid deck, evidenced by the top 8 performance of Jacob Frank in Dortmund.

Blurple - Top 8 Dortmundby Jacob Frank
Characters (45)
4x1Royal Guard - Octopus SoldierRoyal Guard - Octopus Soldier4x2Tipo - Growing SonTipo - Growing Son4x3Belle - Apprentice InventorBelle - Apprentice Inventor4x4Dumbo - Ninth Wonder of the UniverseDumbo - Ninth Wonder of the Universe2x4Isis Vanderchill - Ice Queen of St. CanardIsis Vanderchill - Ice Queen of St. Canard4x4Merryweather - Feisty FairyMerryweather - Feisty Fairy3x4Sven - Leaping ReindeerSven - Leaping Reindeer2x4Wasabi - Methodical EngineerWasabi - Methodical Engineer3x5Belle - Accomplished MysticBelle - Accomplished Mystic4x5Elsa - The Fifth SpiritElsa - The Fifth Spirit4x6Demona - Scourge of the Wyvern ClanDemona - Scourge of the Wyvern Clan4x6Tamatoa - Happy as a ClamTamatoa - Happy as a Clam3x7Hades - Infernal SchemerHades - Infernal Schemer
Items (7)
4x1PawpsiclePawpsicle3x2Junior Woodchuck GuidebookJunior Woodchuck Guidebook
Actions (4)
4x2Sail the Azurite SeaSail the Azurite Sea
Songs (4)
4x3Friends on the Other SideFriends on the Other Side

Emerald Ruby

Emerald inkRuby ink I don't have a specific list to share here, and there's some different brews of this deck going around, but most of them are relying on discarding their opponent to 0 cards using Prince John - Greediest of AllPrince John - Greediest of All, Sudden ChillSudden Chill, etc, using Gaetan Moliere - Clever BurrowerGaetan Moliere - Clever Burrower to send 2 cards to your own discard, and playing The Return of HerculesThe Return of Hercules to cheat out The Leviathan - Guardian of AtlantisThe Leviathan - Guardian of Atlantis to clear your opponent's board while leaving them nothing to play themselves.

An important ruling to know about here is that when The Return of HerculesThe Return of Hercules is played, the player who played the card reveals their intent first and plays a character, the opposing player then may choose to or not play a character. All on-play abilities from the played characters enter the bag, then the active turn player resolves their bag actions and any new ones triggered by those actions, then the opposing player resolves in the same way. Because both characters are on the board when this happens, you can run into scenarios where the The Return of HerculesThe Return of Hercules player plays The Leviathan - Guardian of AtlantisThe Leviathan - Guardian of Atlantis, the opposing player plays Maleficent - Monstrous DragonMaleficent - Monstrous Dragon, and then they both end up banishing each other through effect resolution.

The Return of Hercules
The Leviathan - Guardian of Atlantis

So what are you playing?

To be honest, I'm still not 100% sure as of Tuesday before the event. I'm not certain Amber inkSteel ink has the consistency I want for the event, but it's also the deck I'm most comfortable on. Amber inkEmerald ink is probably the best deck in format, but I don't particularly enjoy it, and there are many players going to be there with 100s of more reps on it than I. Ruby inkSapphire ink is strong, but I have serious doubts about my ability to play it as many rounds in a day as we need to at a DLC.

Conclusion

I know this was super long, and I appreciate you sticking around. Pre-DLC panic is in full force and I wrote this article in lieu of more prep and deck-choice spiraling. Now to go and deal with this carpal tunnel pain...

BobbyMcWho - LoreBot